Development
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Re: Development
I got far in development, but whenever I want to implement a new
feature, the whole game structure almost collapses. A total code and design revamp
in other words.
feature, the whole game structure almost collapses. A total code and design revamp
in other words.
Re: Development
I'm working on making a new screenshot, but needs tons of work and I
currently don't have time on posting one, because I can't the game is
under heavy reconstruction and I can't make one.
currently don't have time on posting one, because I can't the game is
under heavy reconstruction and I can't make one.
Re: Development
I know it sounds stupid, but it's the truth. Too much work to make a
screenshot right now. Had a bit of work with copying and trying to make
one, but even when I do eventually make one, the game will look completely
different.
It will be a text role playing game. With a campaign story.
screenshot right now. Had a bit of work with copying and trying to make
one, but even when I do eventually make one, the game will look completely
different.
It will be a text role playing game. With a campaign story.
Re: Development
There will be no difficulty levels, because the story is getting harder with
every chapter, and after beating the story mode challenge levels are
unlocked.
every chapter, and after beating the story mode challenge levels are
unlocked.
Re: Development
The game will be an adventure game because of quests and because it's a
role playing game. But I'll try to put the concept into use by making it fun
and exciting to solve quests instead of a routine of copying other game's
genre mechanics.
role playing game. But I'll try to put the concept into use by making it fun
and exciting to solve quests instead of a routine of copying other game's
genre mechanics.
Re: Development
I'm trying to make another screenshot, don't have much time
for it though. So basically, cooperation mode means an opportunity
to do a lot of work together.
As monsters come in packs sometimes. And going 1 against 3 alone
is hard. Finishing a video game project alone is hard: I have to work on
programming, story, level design, world design.
And game design and story. AI of monsters is designed on teamwork,so
it's better to go 1v1 first to level up a bit before going to 1v2. Making and
adding a new feature sounds like routine work after you finish the game.
But even then it requires changing an entire infrastructure of the game.
A total recipe for a giant disaster, in other words. Showdown mode will
be 2-4 players free for all.
In a hard to exit area.
for it though. So basically, cooperation mode means an opportunity
to do a lot of work together.
As monsters come in packs sometimes. And going 1 against 3 alone
is hard. Finishing a video game project alone is hard: I have to work on
programming, story, level design, world design.
And game design and story. AI of monsters is designed on teamwork,so
it's better to go 1v1 first to level up a bit before going to 1v2. Making and
adding a new feature sounds like routine work after you finish the game.
But even then it requires changing an entire infrastructure of the game.
A total recipe for a giant disaster, in other words. Showdown mode will
be 2-4 players free for all.
In a hard to exit area.
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