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Post by Aco Krstić Sun Feb 06, 2022 8:08 am

This is a small adventure game at lower difficulty levels, but not on harder challenge
levels.

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Last edited by Aco Krstić on Sat Dec 23, 2023 7:27 pm; edited 1 time in total
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Post by Aco Krstić Sun Feb 06, 2022 2:30 pm

There is a finished version, which I will post soon.
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Post by Aco Krstić Mon Feb 07, 2022 11:11 am

Probably another screenshot tomorrow..
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Post by Aco Krstić Sat Feb 19, 2022 12:14 pm

Normal mode is finished, story mode not nearly.
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Post by Aco Krstić Tue Apr 19, 2022 11:33 am

Story mode is being worked on ATM.
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Post by Aco Krstić Mon Apr 25, 2022 4:16 pm

Still working on story mode.
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Post by Aco Krstić Wed May 04, 2022 6:21 am

Remains the top priority.
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Post by Aco Krstić Wed May 18, 2022 10:22 am

Working on a demo.
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Post by Aco Krstić Sat May 21, 2022 3:07 pm

The game will be a RPG.
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Post by Aco Krstić Sun Aug 07, 2022 10:15 am

Was working on a screenshot, but too many bugs to fix.
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Post by Aco Krstić Sat Oct 29, 2022 12:44 pm

Working on the story mode.
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Post by Aco Krstić Thu Nov 17, 2022 11:15 am

The game had some feature changes.
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Post by Aco Krstić Sun Jan 29, 2023 9:40 am

I'm still working on making a screenshots; but have tons of other work to do.
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Post by Aco Krstić Wed Feb 01, 2023 12:50 pm

Had to restructure the entire game because of feature changes.
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Post by Aco Krstić Wed Feb 08, 2023 2:22 pm

Will take a while to finish the first part.
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Post by Aco Krstić Mon Feb 13, 2023 12:52 pm

I got far in development, but whenever I want to implement a new
feature, the whole game structure almost collapses. A total code and design revamp
in other words.
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Post by Aco Krstić Thu Mar 02, 2023 3:19 pm

I'm working on making a new screenshot, but needs tons of work and I
currently don't have time on posting one, because I can't the game is
under heavy reconstruction and I can't make one.
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Post by Aco Krstić Fri Mar 03, 2023 11:10 am

I know it sounds stupid, but it's the truth. Too much work to make a
screenshot right now. Had a bit of work with copying and trying to make
one, but even when I do eventually make one, the game will look completely
different.

It will be a text role playing game. With a campaign story.
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Post by Aco Krstić Fri Mar 03, 2023 2:23 pm

I'm thinking about adding multiplayer to the game.
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Post by Aco Krstić Fri Mar 03, 2023 7:53 pm

There will be no difficulty levels, because the story is getting harder with
every chapter, and after beating the story mode challenge levels are
unlocked.
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Post by Aco Krstić Sat Mar 04, 2023 12:10 pm

AI will be based on battle tactics.
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Post by Aco Krstić Mon Mar 06, 2023 9:10 am

The game will be an adventure game because of quests and because it's a
role playing game. But I'll try to put the concept into use by making it fun
and exciting to solve quests instead of a routine of copying other game's
genre mechanics.
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Post by Aco Krstić Wed Mar 15, 2023 1:29 pm

AI tactics are based on monsters working with each other to hunt
the intruders.
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Post by Aco Krstić Wed Mar 29, 2023 2:18 pm

There will be a cooperation campaign mode multiplayer. And Showdown mode.
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Post by Aco Krstić Tue Apr 04, 2023 6:17 pm

I'm trying to make another screenshot, don't have much time
for it though. So basically, cooperation mode means an opportunity
to do a lot of work together.

As monsters come in packs sometimes. And going 1 against 3 alone
is hard. Finishing a video game project alone is hard: I have to work on
programming, story, level design, world design.

And game design and story. AI of monsters is designed on teamwork,so
it's better to go 1v1 first to level up a bit before going to 1v2. Making and
adding a new feature sounds like routine work after you finish the game.

But even then it requires changing an entire infrastructure of the game.
A total recipe for a giant disaster, in other words. Showdown mode will
be 2-4 players free for all.

In a hard to exit area.
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