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Post by Aco Krstić Wed Apr 05, 2023 11:59 am

The showdown area is small and hard to travel at borders.
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Post by Aco Krstić Thu Apr 06, 2023 10:54 am

It is called Mini Adventure not because the game would be short, but
because of a very small central starting area.
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Post by Aco Krstić Thu Apr 13, 2023 12:17 pm

It's a half real-time role playing game. Won't be completely turn based, but not
completely real-time either. The combat will be based on very many class play
styles.
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Post by Aco Krstić Fri Apr 14, 2023 6:08 pm

Even if you manage to escape the area, there are many dangers awaiting
if you want to take an advantage on your opponents.
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Post by Aco Krstić Thu May 18, 2023 2:06 pm

Still working on the screen shot.
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Post by Aco Krstić Wed May 31, 2023 10:40 am

Exiting area gives a temporary advantage, but is
really hard to pull off. The continental river edges of
the map are far away from each other.

And hard to reach.
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Post by Aco Krstić Wed Jun 28, 2023 11:30 am

Island show downs. So they work just like using a server
lobby for the multiplayer. One server like for one island. And
clad challenges.
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Post by Aco Krstić Wed Aug 02, 2023 3:49 pm

Multiplayer is being designed. Many work stations and improvements have
been made. The development is making progress. I would post some screen
shots but I have nothing but proto type video game screen shots. Not the

actual gameplay.
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Post by Aco Krstić Sat Dec 23, 2023 7:29 pm

As I have already said, on the first difficulty level, this is a relatively
small game; but not on others. Also a mini game, but with a lot of time
has to be put in to beat.
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Post by Aco Krstić Sat Jan 13, 2024 4:52 pm

Still working on the screetshot.
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Post by Aco Krstić Fri Mar 22, 2024 12:56 pm

I said second screenshot might be posted soon. But it's a lot more work than I
thought.
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Post by Aco Krstić Thu Apr 04, 2024 8:07 pm

Making a screenshot can take unimaginable ammount of time. Read: when game is
still in development.
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